Deeper understanding about the essence of Agile
A Hands-On Experience
Key takeaways and practical knowledge

At the end of this training the team will have:
We offer a variety of training courses which are tailored to suit your development team. Our courses are anything but “by-the-book” rehashes of readily available scripts. Our immersive, fun filled hands-on approach and our wealth of practical knowledge gained from years of software development experience, ensures that the time you spend with us is a rewarding learning experience.
We are in the business of training & coaching teams and we strive to make it efficient, effective and enjoyable.It is unrealistic to claim that a single training program will make you the master of a subject. Trust us, shortcuts are not sustainable! Hence our unique training courses are created to quickly put you on the path of self-learning and continuous improvement. We can get you kick-started!

Essence of Agile Simulation via Ball Point Game
- Examples
- Case Studies
- User Persona & Goals
- Activity Model
- Minimum Viable Product
- Internal And External Release Milestones
- Release Planning
- Test Driven Development
- Continuous Integration
- Evolutionary Design
- Refactoring
- Pair Programming
- Collective Ownership
- Product Backlog
- Sprint (sprint durations and its consequences)
- User Stories Authoring
- Different Agile Estimations Techniques
- Sprint Backlog & Sprint Planning
- Daily Standup Meeting with a simulation
- Burn-down/Burn-up Charts & Project Reporting
- Sprint Review & Retrospective
- Scrum Master roles and responsibilities
- Product Owner roles and responsibilities
- Cross Functional Team’s roles and responsibilities
Agile Values and Principles Deep Dive
Agile Product Discovery Overview
Engineering (eXtreme Programming) Practices Demo
Scrum Framework: Practices, Roles & Responsibilities
Benefits
All of our courses offer following benefits:
- Unlimited access to course materials, sample projects and code examples with relevant tools
- Low participant-to-instructor ratio
- Heavy focus on hands-on learning experience
- Live demos and real-world examples
- Interactive activities/simulations to help understand the essence and concepts
- Open discussion and dynamic format
- Customizable
Post training, if your team needs help, we’ll be happy to assist your team.

Instruction Method, Audience & Prerequisites
Method of Instruction
Transfer %
Target Audience
Course Level
Course Prerequisites
Want to enroll or customize a training for your team?
Contact us to get started.
Training Details
Pricing
- Trainer Fee: Rs. 1,70,000 (~2000 USD) per day
- GST: Additional 18% GST applicable on all trainings delivered in India
- Expenses: Travel, accommodation and other expenses to be paid by the company
- No. of Participants: All our training have a cap of max 20 participants per training
Contact Details
If you are interested in any of the trainings listed here or interested in customizing these trainings to your needs, please contact us.
Timings
9:00 AM – 6:00PM
These trainings can also be conducted on a weekend if that works better for your team.
General Requirements
- HDMI projector (1024x768 minimum) & Projector screen
- 1 White board & Dry erase markers.
- Cluster seating with 5-6 people on each table.
- 1 Flip chart with the stand and marker pens for each table.
- Notepad and Pen for each participant.
- Ample room for students in terms of room size and set up.
- For Dev trainings: at least one powerful workstation between two programmers.
- HDMI projector (1024x768 minimum) & Projector screen
- 1 White board & Dry erase markers.
- Cluster seating with 5-6 people on each table.
- 1 Flip chart with the stand and marker pens for each table.
- Notepad and Pen for each participant.
- Ample room for students in terms of room size and set up.
- For Dev trainings: at least one powerful workstation between two programmers
General Requirements
To ensure a successful workshop, we require the following facilities:
- HDMI projector (1024×768 minimum) & Projector screen
- 1 White board & Dry erase markers
- Cluster seating with 5-6 people on each table
- 1 Flip chart with the stand and marker pens for each table
- Notepad and Pen for each participant
- Ample room for students in terms of room size and set up
- For Dev trainings: at least one powerful workstation between two programmers
Learning Outcome
At the end of this training the team will have:
- Deeper understanding about the essence of Agile
- Insights about Agile Product Discovery
- Clarity about individual roles and responsibilities
- In-depth knowledge about Scrum framework and
eXtreme Programming practices
Course Outline
Essence of Agile Simulation via Ball Point Game
Agile Values and Principles Deep Dive
- Examples
- Case Studies
Agile Product Discovery Overview
- User Persona & Goals
- Activity Model
- Minimum Viable Product
- Internal And External Release Milestones
- Release Planning
Engineering (eXtreme Programming) Practices Demo:
- Test Driven Development
- Continuous Integration
- Evolutionary Design
- Refactoring
- Pair Programming
- Collective Ownership
Agile Environments & Tools
Scrum Framework: Practices, Roles & Responsibilities
- Product Backlog
- Sprint (sprint durations and its consequences)
- User Stories Authoring
- Different Agile Estimations Techniques
- Sprint Backlog & Sprint Planning
- Daily Standup Meeting with a simulation
- Burn-down/Burn-up Charts & Project Reporting
- Sprint Review & Retrospective
- Scrum Master roles and responsibilities
- Product Owner roles and responsibilities
- Cross Functional Team’s roles and responsibilities
Training Details
Method of Instruction
We use a Socratic method for training that involves a 100% hands-on workshop with interactive dialogues, case studies, debates, demos, and instructional games.
Transfer %
Knowledge: 60%, Skill-Building: 40%
Target Audience
Team Members interested in working in Agile/Scrum Lifecycle
Course Level
Beginner to Intermediate
Course Prerequisites
Highly Recommended: basic understanding of the life-cycle of software projects
General Requirements
- HDMI projector (1024×768 minimum) & Projector screen
- 1 White board & Dry erase markers
- Cluster seating with 5-6 people on each table
- 1 Flip chart with the stand and marker pens for each table
- Notepad and Pen for each participant
- Ample room for students in terms of room size and set up
- For Dev trainings: at least one powerful workstation between two programmers