One Day Agile Overview Workshop

This interactive session is designed to give an overview about the basics of Agile way-of-working. The focus is to explain the Agile values, principles, practices and roles & responsibilities through interactive dialogues, games, role plays and exercises.

This interactive session is designed to give an overview about the basics of Agile way-of-working. The focus is to explain the Agile values, principles, practices and roles & responsibilities through interactive dialogues, games, role plays and exercises.

Learning Outcomes

Key takeaways and practical knowledge

People assembling giant puzzle pieces on table.

At the end of this training the team will have:

Deeper understanding about the essence of Agile

Clarity about individual roles and responsibilities

Overview about Scrum framework and practices

Course Outline

Workshop Modules

    Agile Project Lifecycle: Hands-on workshops

    • Essence of Agile Simulation via Ball Point Game
    • Agile Values and Principles
    Agile Practice
    Continuous Integration Build Pipeline diagram

    Agile Product Discovery Overview & Agile Environments and Tools

    • Minimum Viable Product
    • Release Planning

    Scrum Framework: Practices, Roles & Responsibilities

    • Product Backlog
    • Sprint (sprint durations and its consequences)
    • User Stories Authoring
    • Different Agile Estimations Techniques
    • Sprint Backlog & Sprint Planning
    • Daily Standup Meeting with a simulation
    • Burn-down/Burn-up Charts & Project Reporting
    • Sprint Review & Retrospective
    • Scrum Master roles and responsibilities
    • Product Owner roles and responsibilities
    • Cross Functional Team’s roles and responsibilities

Benefits

All of our courses offer following benefits:

  • Unlimited access to course materials, sample projects and code examples with relevant tools
  • Low participant-to-instructor ratio
  • Heavy focus on hands-on learning experience
  • Live demos and real-world examples
  • Interactive activities/simulations to help understand the essence and concepts
  • Open discussion and dynamic format
  • Customizable

Post training, if your team needs help, we’ll be happy to assist your team.

Team collaborating on project with sticky notes.
Training Details

Instruction Method, Audience & Prerequisites

Method of Instruction

We use a Socratic method for training that involves a 100% hands-on workshop with interactive dialogues, case studies, debates, demos, and instructional games.

Transfer %

Knowledge: 60%, Skill-Building: 40%

Target Audience

Team Members interested in working in Agile/Scrum Lifecycle

Course Level

Beginner to Intermediate

Course Prerequisites

Highly Recommended: basic understanding of the life-cycle of software projects

Want to enroll or customize a training for your team?

Contact us to get started.

Training Details

Pricing

  • Trainer Fee: Rs. 1,70,000 (~2000 USD) per day
  • GST: Additional 18% GST applicable on all trainings delivered in India
  • Expenses: Travel, accommodation and other expenses to be paid by the company
  • No. of Participants: All our training have a cap of max 20 participants per training

Contact Details

If you are interested in any of the trainings listed here or interested in customizing these trainings to your needs, please contact us.

Timings

9:00 AM – 6:00PM
These trainings can also be conducted on a weekend if that works better for your team.

General Requirements

To ensure a successful workshop, we require the following facilities:
  • HDMI projector (1024x768 minimum) & Projector screen
  • 1 White board & Dry erase markers.
  • Cluster seating with 5-6 people on each table.
  • 1 Flip chart with the stand and marker pens for each table.
  • Notepad and Pen for each participant.
  • Ample room for students in terms of room size and set up.
  • For Dev trainings: at least one powerful workstation between two programmers.
To ensure a successful workshop, we require the following facilities:
  • HDMI projector (1024x768 minimum) & Projector screen
  • 1 White board & Dry erase markers.
  • Cluster seating with 5-6 people on each table.
  • 1 Flip chart with the stand and marker pens for each table.
  • Notepad and Pen for each participant.
  • Ample room for students in terms of room size and set up.
  • For Dev trainings: at least one powerful workstation between two programmers

General Requirements

To ensure a successful workshop, we require the following facilities:

  • HDMI projector (1024×768 minimum) & Projector screen
  • 1 White board & Dry erase markers
  • Cluster seating with 5-6 people on each table
  • 1 Flip chart with the stand and marker pens for each table
  • Notepad and Pen for each participant
  • Ample room for students in terms of room size and set up
  • For Dev trainings: at least one powerful workstation between two programmers

Learning Outcome

At the end of this training the team will have:

  • Deeper understanding about the essence of Agile
  • Clarity about individual roles and responsibilities
  • Overview about Scrum framework and practices

Course Outline

Agile Project Lifecycle: Hands-on workshops

  • Essence of Agile Simulation via Ball Point Game
  • Agile Values and Principles

Agile Product Discovery Overview

  • Minimum Viable Product
  • Release Planning

Agile Environments & Tools

 

Special Note

Course contains multiple simulations, exercises, demos and role-plays

Scrum Framework: Practices, Roles & Responsibilities

  • Product Backlog
  • Sprint (sprint durations and its consequences)
  • User Stories Authoring
  • Different Agile Estimations Techniques
  • Sprint Backlog & Sprint Planning
  • Daily Standup Meeting with a simulation
  • Burn-down/Burn-up Charts & Project Reporting
  • Sprint Review & Retrospective
  • Scrum Master roles and responsibilities
  • Product Owner roles and responsibilities
  • Cross Functional Team’s roles and responsibilities

Training Details

Method of Instruction

We use a Socratic method for training that involves a 100% hands-on workshop with interactive dialogues, case studies, debates, demos, and instructional games.

Transfer %

Knowledge: 60%, Skill-Building: 40%

Target Audience

Team Members interested in working in Agile/Scrum Lifecycle

Course Level

Beginner to Intermediate

Course Prerequisites

Highly Recommended: basic understanding of the life-cycle of software projects

General Requirements

  • HDMI projector (1024×768 minimum) & Projector screen
  • 1 White board & Dry erase markers
  • Cluster seating with 5-6 people on each table
  • 1 Flip chart with the stand and marker pens for each table
  • Notepad and Pen for each participant
  • Ample room for students in terms of room size and set up
  • For Dev trainings: at least one powerful workstation between two programmers

Want to enroll or customize a training for your team?

Contact Us →

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