Deeper understanding about the essence of Agile
Learning Outcomes
Key takeaways and practical knowledge

At the end of this training the team will have:
Course Outline
Workshop Modules
- Essence of Agile Simulation via Ball Point Game
- Agile Values and Principles
- Minimum Viable Product
- Release Planning
- Product Backlog
- Sprint (sprint durations and its consequences)
- User Stories Authoring
- Different Agile Estimations Techniques
- Sprint Backlog & Sprint Planning
- Daily Standup Meeting with a simulation
- Burn-down/Burn-up Charts & Project Reporting
- Sprint Review & Retrospective
- Scrum Master roles and responsibilities
- Product Owner roles and responsibilities
- Cross Functional Team’s roles and responsibilities
Agile Project Lifecycle: Hands-on workshops
Agile Product Discovery Overview & Agile Environments and Tools
Scrum Framework: Practices, Roles & Responsibilities
Benefits
All of our courses offer following benefits:
- Unlimited access to course materials, sample projects and code examples with relevant tools
- Low participant-to-instructor ratio
- Heavy focus on hands-on learning experience
- Live demos and real-world examples
- Interactive activities/simulations to help understand the essence and concepts
- Open discussion and dynamic format
- Customizable
Post training, if your team needs help, we’ll be happy to assist your team.

Training Details
Instruction Method, Audience & Prerequisites
Method of Instruction
We use a Socratic method for training that involves a 100% hands-on workshop with interactive dialogues, case studies, debates, demos, and instructional games.
Transfer %
Knowledge: 60%, Skill-Building: 40%
Target Audience
Team Members interested in working in Agile/Scrum Lifecycle
Course Level
Beginner to Intermediate
Course Prerequisites
Highly Recommended: basic understanding of the life-cycle of software projects
Want to enroll or customize a training for your team?
Contact us to get started.
Training Details
Pricing
- Trainer Fee: Rs. 1,70,000 (~2000 USD) per day
- GST: Additional 18% GST applicable on all trainings delivered in India
- Expenses: Travel, accommodation and other expenses to be paid by the company
- No. of Participants: All our training have a cap of max 20 participants per training
General Requirements
To ensure a successful workshop, we require the following facilities:
- HDMI projector (1024x768 minimum) & Projector screen
- 1 White board & Dry erase markers.
- Cluster seating with 5-6 people on each table.
- 1 Flip chart with the stand and marker pens for each table.
- Notepad and Pen for each participant.
- Ample room for students in terms of room size and set up.
- For Dev trainings: at least one powerful workstation between two programmers.
To ensure a successful workshop, we require the following facilities:
- HDMI projector (1024x768 minimum) & Projector screen
- 1 White board & Dry erase markers.
- Cluster seating with 5-6 people on each table.
- 1 Flip chart with the stand and marker pens for each table.
- Notepad and Pen for each participant.
- Ample room for students in terms of room size and set up.
- For Dev trainings: at least one powerful workstation between two programmers
General Requirements
To ensure a successful workshop, we require the following facilities:
- HDMI projector (1024×768 minimum) & Projector screen
- 1 White board & Dry erase markers
- Cluster seating with 5-6 people on each table
- 1 Flip chart with the stand and marker pens for each table
- Notepad and Pen for each participant
- Ample room for students in terms of room size and set up
- For Dev trainings: at least one powerful workstation between two programmers
Learning Outcome
At the end of this training the team will have:
- Deeper understanding about the essence of Agile
- Clarity about individual roles and responsibilities
- Overview about Scrum framework and practices
Course Outline
Agile Project Lifecycle: Hands-on workshops
- Essence of Agile Simulation via Ball Point Game
- Agile Values and Principles
Agile Product Discovery Overview
- Minimum Viable Product
- Release Planning
Agile Environments & Tools
Special Note
Course contains multiple simulations, exercises, demos and role-plays
Scrum Framework: Practices, Roles & Responsibilities
- Product Backlog
- Sprint (sprint durations and its consequences)
- User Stories Authoring
- Different Agile Estimations Techniques
- Sprint Backlog & Sprint Planning
- Daily Standup Meeting with a simulation
- Burn-down/Burn-up Charts & Project Reporting
- Sprint Review & Retrospective
- Scrum Master roles and responsibilities
- Product Owner roles and responsibilities
- Cross Functional Team’s roles and responsibilities
Training Details
Method of Instruction
We use a Socratic method for training that involves a 100% hands-on workshop with interactive dialogues, case studies, debates, demos, and instructional games.
Transfer %
Knowledge: 60%, Skill-Building: 40%
Target Audience
Team Members interested in working in Agile/Scrum Lifecycle
Course Level
Beginner to Intermediate
Course Prerequisites
Highly Recommended: basic understanding of the life-cycle of software projects
General Requirements
- HDMI projector (1024×768 minimum) & Projector screen
- 1 White board & Dry erase markers
- Cluster seating with 5-6 people on each table
- 1 Flip chart with the stand and marker pens for each table
- Notepad and Pen for each participant
- Ample room for students in terms of room size and set up
- For Dev trainings: at least one powerful workstation between two programmers