Learning Outcome
At the end of this training the team will have:
- Deeper understanding about the essence of Agile
- Clarity about individual roles and responsibilities
- Overview about Scrum framework and practices
Course Outline
Agile Project Lifecycle: Hands-on workshops
- Essence of Agile Simulation via Ball Point Game
- Agile Values and Principles
Agile Product Discovery Overview
- Minimum Viable Product
- Release Planning
Agile Environments & Tools
Special Note
Course contains multiple simulations, exercises, demos and role-plays
Scrum Framework: Practices, Roles & Responsibilities
- Product Backlog
- Sprint (sprint durations and its consequences)
- User Stories Authoring
- Different Agile Estimations Techniques
- Sprint Backlog & Sprint Planning
- Daily Standup Meeting with a simulation
- Burn-down/Burn-up Charts & Project Reporting
- Sprint Review & Retrospective
- Scrum Master roles and responsibilities
- Product Owner roles and responsibilities
- Cross Functional Team’s roles and responsibilities
Training Details
Method of Instruction
We use a Socratic method for training that involves a 100% hands-on workshop with interactive dialogues, case studies, debates, demos, and instructional games.
Transfer %
Knowledge: 60%, Skill-Building: 40%
Target Audience
Team Members interested in working in Agile/Scrum Lifecycle
Course Level
Beginner to Intermediate
Course Prerequisites
Highly Recommended: basic understanding of the life-cycle of software projects
General Requirements
- HDMI projector (1024×768 minimum) & Projector screen
- 1 White board & Dry erase markers
- Cluster seating with 5-6 people on each table
- 1 Flip chart with the stand and marker pens for each table
- Notepad and Pen for each participant
- Ample room for students in terms of room size and set up
- For Dev trainings: at least one powerful workstation between two programmers