Three Days Agile Project Management Overview Workshop

What's it About

A Real-World Look at Agile in Action

Agile Project Management Overview session is designed to give a million feet overview of Agile and Lean thinking process from a software management perspective. If your organization is exploring ways to improve your software development process, this session might introduce you to some key management concepts that can help serve your current needs.

During this session we’ll try and highlight some of the core issues with tradition PMI and CMMI based software project management process. We’ll demonstrate how Agile is different. We’ll achieve this through simulation, discussion and sharing first hand experiences.

There are lots of myths about Agile that exist out there and this session will help clarify some of those as well. At the end of this session, you might be able to compare your current process and see how you might want to adapt that to be more agile.
Learning Outcomes

Key takeaways and practical knowledge

People assembling giant puzzle pieces on table.

At the end of this training the team will have:

Better understanding of Agile way-of-working

Clarity about XP and Scrum practices

Insights about Agile myths

Deeper knowledge about Agile Testing and Distributed Development practices

Course Outline

3-Day Course Breakdown

    Agile Practice

    Day One

    • Introduction and Icebreaker
    • Waterfall to Agile Demo -A small activity to highlight the differences between waterfall and Agile/Lean thought process
    • Overview of Agile- Origin and Rationale Behind it!
    • Overview of eXtreme Programming
      • XP Principles
      • Continuous Integration
      • Refactoring
      • Pair Programming
      • Collective Code Ownership
    • Overview of Scrum
      • Scrum Ceremonies
      • Scrum Artifacts
      • Scrum Roles
    Agile Practice

    Day Two

    • Agile Project Lifecycle
      • Major Phases
      • Product Vs Services Lifecycle
      • Project Inception
    • Agile Releasing Planning
    • Iteration Planning and eXtreme Programming Planning Game
    • Up-to-date discussion on tracking and measurements
    • Informative work spaces and information radiators
    • Slack-Is it Good?
    Agile Practice

    Day Three

    • Agile Testing - Role of testing on Agile Projects
    • Distributed Development Better Practices
    • Evolution of Team Interaction Models - An experience report on scaling Agile
    • Discussion - On performance appraisal and other organizational issues that can surface
    • Agile Myth Busters - We bust some Agile myths

Benefits

All of our courses offer following benefits:

  • Unlimited access to course materials, sample projects and code examples with relevant tools
  • Low participant-to-instructor ratio
  • Heavy focus on hands-on learning experience
  • Live demos and real-world examples
  • Interactive activities/simulations to help understand the essence and concepts
  • Open discussion and dynamic format
  • Customizable

Post training, if your team needs help, we’ll be happy to assist your team.

Team collaborating on project with sticky notes.
Training Details

Instruction Method, Audience & Prerequisites

Method of Instruction

We use a Socratic method for training that involves a 100% hands-on workshop with interactive dialogues and demonstrations.

Transfer %

Knowledge: 50%, Skill-Building: 50%

Target Audience

Team members and other project stakeholders

Course Level

Advanced

Course Prerequisites

  • Working experience in the project
  • Highly Recommended: basic understanding of the life-cycle of software projects

Want to enroll or customize a training for your team?

Contact us to get started.

Training Details

Pricing

  • Trainer Fee: Rs. 1,70,000 (~2000 USD) per day
  • GST: Additional 18% GST applicable on all trainings delivered in India
  • Expenses: Travel, accommodation and other expenses to be paid by the company
  • No. of Participants: All our training have a cap of max 20 participants per training

Contact Details

If you are interested in any of the trainings listed here or interested in customizing these trainings to your needs, please contact us.

Timings

9:00 AM – 6:00PM
These trainings can also be conducted on a weekend if that works better for your team.

General Requirements

To ensure a successful workshop, we require the following facilities:
  • HDMI projector (1024x768 minimum) & Projector screen
  • 1 White board & Dry erase markers.
  • Cluster seating with 5-6 people on each table.
  • 1 Flip chart with the stand and marker pens for each table.
  • Notepad and Pen for each participant.
  • Ample room for students in terms of room size and set up.
  • For Dev trainings: at least one powerful workstation between two programmers.
To ensure a successful workshop, we require the following facilities:
  • HDMI projector (1024x768 minimum) & Projector screen
  • 1 White board & Dry erase markers.
  • Cluster seating with 5-6 people on each table.
  • 1 Flip chart with the stand and marker pens for each table.
  • Notepad and Pen for each participant.
  • Ample room for students in terms of room size and set up.
  • For Dev trainings: at least one powerful workstation between two programmers

General Requirements

To ensure a successful workshop, we require the following facilities:

  • HDMI projector (1024×768 minimum) & Projector screen
  • 1 White board & Dry erase markers
  • Cluster seating with 5-6 people on each table
  • 1 Flip chart with the stand and marker pens for each table
  • Notepad and Pen for each participant
  • Ample room for students in terms of room size and set up
  • For Dev trainings: at least one powerful workstation between two programmers

During this session we’ll try and highlight some of the core issues with tradition PMI and CMMI based software project management process. We’ll demonstrate how Agile is different. We’ll achieve this through simulation, discussion and sharing first hand experiences.

There are lots of myths about Agile that exist out there and this session will help clarify some of those as well. At the end of this session, you might be able to compare your current process and see how you might want to adapt that to be more agile.

Learning Outcome

At the end of this training the team will have:

  • Better understanding of Agile way-of-working
  • Clarity about XP and Scrum practices
  • Insights about Agile myths
  • Deeper knowledge about Agile Testing and Distributed Development practices

Course Outline

Day One

 

Introduction and Icebreaker

Waterfall to Agile Demo

A small activity to highlight the differences between waterfall and Agile/Lean thought process

Overview of Agile- Origin and Rationale Behind it!

Overview of eXtreme Programming

  • XP Principles
  • Continuous Integration
  • Refactoring
  • Pair Programming
  • Collective Code Ownership

Overview of Scrum

  • Scrum Ceremonies
  • Scrum Artifacts
  • Scrum Roles

Day Two

 

Agile Project Lifecycle

  • Major Phases
  • Product Vs Services Lifecycle
  • Project Inception

Agile Releasing Planning: The outside in approach

Iteration Planning and eXtreme Programming Planning Game

Up-to-date : discussion on tracking and measurements

Informative work spaces and information radiators

Slack-Is it Good?

Day Three

Agile Testing

Role of testing on Agile Projects

Distributed Development Better Practices

Evolution of Team Interaction Models

An experience report on scaling Agile

Discussion

On performance appraisal and other organizational issues that can surface

Agile Myth Busters

We bust some Agile myths

Training Details

Method of Instruction

We use a Socratic method for training that involves a 100% hands-on workshop with interactive dialogues and demonstrations.

Transfer %

Knowledge: 50%, Skill-Building: 50%

Target Audience

Team members and other project stakeholders

Course Level

Advanced

Course Prerequisites

  • Working experience in the project
  • Highly Recommended: basic understanding of the life-cycle of software projects

General Requirements

  • HDMI projector (1024×768 minimum) & Projector screen
  • 1 White board & Dry erase markers
  • Cluster seating with 5-6 people on each table
  • 1 Flip chart with the stand and marker pens for each table
  • Notepad and Pen for each participant
  • Ample room for students in terms of room size and set up
  • For Dev trainings: at least one powerful workstation between two programmers

Want to enroll or customize a training for your team?

Contact Us →

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