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Five Days Agile Development Practices Workshop

This workshop is targeted at development teams who want to start transitioning to Agile Software Development methods and want to get a first hand feel for what it means to be working on an eXtreme Programming team. In this week long workshop we'll simulate a real world eXtreme Programming environment. Participants will get to experience the following practices in action

Working on a real eXtreme Programming project for a week will help to understand and experience the core fundamentals of Agile Software Development. Concepts like Self-Organized Teams, Adaptive Planning, Cross-functional Teams & Collaboration, Evolutionary Design, Eliminating Waste, etc will be clear.

Learning Outcome

At the end of this training the team will be able to:

  • Understand the thought process and the need for XP practices
  • Identify poorly designed code by using our elaborate code smell vocabulary.
  • Learn various automated refactoring techniques and strategies to carefully clean the identified code smells.
  • Have hands-on experience in practices like TDD, CI and Pair Programming
  • Have experience in authoring User Stories
  • Have clarity about Collective Code Ownership, Informative work spaces, planning game and project retrospectives


Course Outline

Introduction to eXtreme Programming

Test Driven Development

  • Introduction to TDD
  • Test First Vs Test Last
  • TDD Rhythm: Red, Green, Refactor
  • Crucial Design Principles
  • TDD and Design
  • Avatars of TDD

Refactoring and Evolutionary Design

  • Purpose of Refactoring
  • Common Code Smells
  • Refactoring Patterns
  • Using Automated Refactoring

Continuous Integration

  • Why CI?
  • Principles,Strategies and Techniques
  • Setting up a CI server
  • Automated Testing
  • Applying CI to Large Projects

Pair Programming

  • How to Pair?
  • Need for Pairing
  • Pairing Infrastructure
  • Pairing Styles

User Stories

  • The Big Picture
  • Interaction Design with Low Fidelity Prototyping
  • Capture nonfunctional requirements as stories
  • Working with user proxies
  • Conducting a story-writing workshop
  • Planning with User Stories

Planning Game

Project Automation

  • Setting up an automated build
  • Creating automated unit, acceptance and UI tests
  • Setting up a Continuous Integration (CI) process
  • Setting up coding standards and adding code coverage or test coverage
  • Setting up an integrated project dashboard
  • Setting up a build promotion process and team wiki

Collective Code Ownership

Informative Workspace and information radiators

Stand-up meetings and Dev Hurdles

Project Retrospectives



Training Details

Method of Instruction

Interactive Dialogues, Programming Exercises, Demos, Online e-Learning and Instructional Games

Transfer %

Knowledge: 50%, Skill-Building: 50%

Target Audience

Entire Development Team wanting to experience eXtreme Programming in Action.

Course Level

Beginner to Intermediate

Course Prerequisites

  • Working experience in the project
  • Highly Recommended: basic understanding of the life-cycle of software projects

General Requirements

To ensure a successful workshop, we require the following facilities:

  • HDMI projector (1024x768 minimum) & Projector screen
  • 1 White board & Dry erase markers
  • Cluster seating with 5-6 people on each table
  • 1 Flip chart with the stand and marker pens for each table
  • Notepad and Pen for each participant
  • Ample room for students in terms of room size and set up
  • For Dev trainings: at least one powerful workstation between two programmers


Development Tools

Our Complete Training Guide

Trainings

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Contact Info

Where to Find Us

No 20, 12th Cross
Bengaluru, KA
560002 IN