Learning Outcome
At the end of this training the team will be able to:
- Aware of the rationale behind Agile.
- The fundamental shift in thought processes.
- Familiarize them with basic Scrum Framework.
- Build a basic vocabulary of Scrum and Agile terms.
- Help them with some basic Distributed Agile Techniques and Better Practices with relevant case studies.
This training will not provide:
- All the necessary knowledge to kick start a Scrum Project.
- Detailed Scrum Master and Product Owner roles and responsibilities.
Course Outline
Introduction and Icebreaker
Origins of Agile/Scrum.
- Quick overview of Agile followed by a discussion about its origin and the rationale behind it.
Basic Scrum Framework
Product/Project Planning
- Using hands on sessions we’ll introduce you to the concepts of Product/Project Vision, Adaptive frequent Release Planning
- User Stories Lifecycle and Product Backlog Management using Business Value Prioritization and Customer Feedback.
Project Execution with Scrum
- Various exercises will introduce you to concepts like Sprint Planning, Sprint Capacity and Velocity, Managing Sprint Backlog, Setting up Story wall and task pull system, Daily Scrum, Sprint tracking using Burn-downs and Defect Management process
Inspect and Adapt
- Detailed discussion about Sprint Review and Retrospective.
We’ll discuss various topics like Understanding Scrum Master’s Role, Scrum Environments and Tools, Distributed Development with Scrum and so on.
Agile/Scrum Adoption Patterns and Challenges.
Open for discussions.
Training Details
Method of Instruction
We use a Socratic method for training that involves a 100% hands-on workshop with interactive dialogues, case studies, debates, demos, and instructional games.
Transfer %
Knowledge: 60%, Skill-Building: 40%
Target Audience
Team Members interested in working in Agile/Scrum Lifecycle
Course Level
Beginner to Intermediate
Course Prerequisites
Highly Recommended: basic understanding of the life-cycle of software projects
General Requirements
- HDMI projector (1024×768 minimum) & Projector screen
- 1 White board & Dry erase markers
- Cluster seating with 5-6 people on each table
- 1 Flip chart with the stand and marker pens for each table
- Notepad and Pen for each participant
- Ample room for students in terms of room size and set up
- For Dev trainings: at least one powerful workstation between two programmers